Answer by Valerien
For level design per se, there is [http://worldofleveldesign.com/][1] which provides general ressources and knowledge. If you want to learn how to design cities etc., you shouldn't rely on very...
View ArticleAnswer by Valerien
You can animate on a per element basis inside unity, but the software doesn't feature a good animation toolset. It shall take you less time to build your clips inside of blender and then export, plus...
View ArticleAnswer by Valerien
You could separate the core elements of your environment and position them as camera facing planes in your scene (buildings, etc.) with another plane facing up, your ground plane. Then you'll...
View ArticleAnswer by Valerien
As thenachotech1113 commented, playerIn is always equal to false in your code, and your second if statement needs it to be true in order to run. So yep, just do some playerIn = true; magic somewhere in...
View ArticleAnswer by Valerien
The reason is simply that you need to reset the ROOT node on the rig tab of the import settings every time you re-import.
View ArticleAnswer by Valerien
For level design per se, there is [http://worldofleveldesign.com/][1] which provides general ressources and knowledge. If you want to learn how to design cities etc., you shouldn't rely on very...
View ArticleAnswer by Valerien
You can animate on a per element basis inside unity, but the software doesn't feature a good animation toolset. It shall take you less time to build your clips inside of blender and then export, plus...
View ArticleAnswer by Valerien
You could separate the core elements of your environment and position them as camera facing planes in your scene (buildings, etc.) with another plane facing up, your ground plane. Then you'll...
View ArticleAnswer by Valerien
The reason is simply that you need to reset the ROOT node on the rig tab of the import settings every time you re-import.
View Article